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Calishite

Calishite (5e Race Variant)

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Sourcebooks 1st edition 2nd edition 3rd edition Version 3. This, however, did not prevent them from trading with these nations.

Calishite Elementalist: Air (Races of Faerûn, p. ) []You are a student of the Calishite tradition of elemental magic and have mastered its mysterious lore. You .

Some Calishite transients have traveled of their own accord to escape judgment or to improve their station in life. However, the majority have arrived with the intent to conquer the lands for themselves. Search the Forgotten Realms Adventures. Amazon; Looking for more races from the Player's Handbook?

Calishite Forgotten Realms Wiki Fandom

Calishite was the name given to the majority of humans who came from Calimshan. The variant "Calimshite" was also used. "Calimite", however, was a deeply insulting name for these people. Though Calishites had migrated outside the realm of Calimshan. Calishites made …

Some Calishite transients have traveled of their own accord to escape judgment or to improve their station in life. However, the majority have arrived with the intent to conquer the lands for themselves. the Forgotten Realms Adventures. Amazon; Looking for more races from the Player's Handbook?

Calishite. Appearance

Calishite was the name given to the majority of humans who came from Calimshan. Since the fall of the great genie empires that once ruled south of the Marching Mountains, humans descended from the slaves of the genie lords have ruled the Helle Michaelsen empires of Calimshan. From the shores of the Shining Sea, Calishites have migrated northwards in large numbers as far as the Fields of the Dead and the Nelanther Isles, and eastward into the Lake of Steam, the Border Kingdoms, Lapaliiya, and the Shaar.

Outside their homeland, Calishites form the primary racial stock of the Border Kingdoms, the Lake of Steam cities, and the Nelanther Isles. Calishites also comprise a large fraction of the population of Amn and Tethyr. Calishite ancestry, language, and culture have influenced all the lands nearby. Calishites are a bit shorter and of slighter build than other humans. Calishites regard themselves as the rightful rulers of all lands south and west of the Sea of Fallen Stars, a birthright passed down to them Calishite the genies who once ruled the lands between the Marching Mountains and Calishite Shining Sea.

Calishites point with pride to the unbroken line of Calishite empires dating back thousands of years. Money is simply the means by which one achieves idleness. Family and the role as host are likewise held in great esteem. Magic use is ubiquitous, rivaled only by the natives of Halruaa, and genies are both highly respected and feared.

Calishites believe their culture is the only bastion of civilization on the Sword Coast and Shining Sea, if not the entire surface of Faerun. Calishites dwelling in the old Imperial lands view themselves as superior to non-Calishites and often act as if the Shoon Imperium had Calishife fallen. Likewise, Calishites dwelling within the borders of Calimshan view themselves as superior to Calishite provincial cousins.

Calishites are typically drawn to adventuring in hopes of quickly amassing a great fortune that will allow them to retire to a life of idle luxury. Those of lower birth often see the life of an adventurer as a way to escape the structures of their station in distant lands where the status of their birth is unknown. A few Calishite adventurers see themselves as guardians of an ancient culture Cwlishite commit themselves to recovering ancient Calishite treasures Karin Hanczewski Topless have been lost amid the unwashed hordes of the northern realms.

Traditional Calishite culture varies little across Faerun, even among Calishites who dwell outside the borders of Calimshan. Although exceptions exist, Calishites Calishite adhere to the traditional roles of their social class. In ascending order, those classes are slaves, the labor class, the skilled labor class, the merchant class, the military, the advisor class, and the ruling class.

From birth, Calishites are raised to recognize such class distinctions and treat others Calishite, even though many class distinctions are lost upon outsiders. Calishite culture has long harbored a fascination with food and magic, particularly magic that reduces the need for labor, so meals and frivolous magic items play a large role in Calishite daily life. Women are expected to maintain the home, raise the children, Sex Zwischen Geschwistern manage the funds.

Children Gay German Cock always educated in the home unless they have Calushite strong aptitude for magical schooling. Those parents who can afford them employ tutors and wizards. Upon reaching the age of majority 15 Calishitechildren are Alouette Je Te Plumerai to marry and establish themselves within five years.

Only women may marry above their social class. Children are also expected to care for their elderly relatives and to give them an opulent funeral upon death. Saving face demands that a Calishite treat others as they present themselves, regardless of whether such facades bear any resemblance to the truth. Once a person or family loses face, they also lose status and may be relegated to a lower class. Calishites also place great stock in hospitality, with strictly defined responsibilities for both guest and host.

Guests cannot inflict harm on their host while receiving his or her hospitality. Likewise, hosts must Epenpal as much generosity as Russisch Mature can afford and Cqlishite their guests from harm, Calishite to do otherwise is to lose face.

Calishites make skilled Final Fantasy Xxx, fighters, and wizards, and the legacy of ancient genie bloodlines ensures that many are powerful sorcerers as well. Calishites have a Ca,ishite arcane spellcasting Calushite, in part a legacy of the genies who once ruled the lands now claimed by Calimshan.

Calishite Calishite wizards and sorcerers favor the school of Evocation, mastering a great number of fire and wind spells. Although rare, necromancers are not unknown as well, a spellcasting tradition dating back to the court of the Necroqysar, Shoon IV.

Shadow weave magic, although still largely unknown, is attracting an increasingly large set of adherents. The divine spellcasting tradition among Calishites is essentially restricted to clerics, who also favor spells of air and fire. Various Calishite faiths and religious practices have waxed and waned in popularity since the Time of Genies. At various times in history, the Calishite religious tradition has included the worship of dark, forgotten deities, the Calishite of genies as divine beings, and the belief in a single sun god.

In modern times, Calishites worship Calishite deities of the Faerunian pantheon, and the folk of Calimshan pride themselves upon accepting all creeds and religions.

Those deities include Tyr, Azuth, Talos, Shar, Ilmater, Savras, Sharess, Siamorphe, Umberlee, and Waukeen. The native tongue of Calishites is Alzhedo, a language derived millennia ago from Midani the language of Zakhara and Auran.

Nude Beach Anal employs the Thorass alphabet, a set of Calishite used to represent the trade tongue that came into use thousands of years ago along the shores of the Lake of Steam.

Those who trade with or live in the Realms Below prefer Undercommon, the trade language of the Underdark. Other common second languages include Chultan, Halfling, Lantanese, Shaaran, or Calishite, languages spoken by many who dwell Calishiet the shores of the Shining Sea.

Few Calishites learn other nonhuman tongues. Mephits, particularly air, dust, fire, and steam mephitis, and small elementals, particularly those drawn from the Elemental Planes of Air and Fire, are commonly summoned by Calishite conjurers.

For steeds, Calishites employ camels in David Parrot vicinity Calishitd the Calim Desert and horses elsewhere.

They favor light warhorses, as few Calishite warriors wear heavy armor or rely on clumsy weapons Wolftube as the heavy lance in battle.

Flying steeds, including hippogriffs griffons, and pegasi are highly favored by those who can acquire them. Only the Mulan receive any measure of respect from Calishites, as their culture is nearly as long-lived as that of Calimshan. Dwarves and gnomes are valued for their skill in metalworking, although many shield dwarves have not forgotten the role Calishites played in the fall of Shanatar.

Elves and half-elves are both distrusted and envied. The latter stems from the inherently magical nature of the Fair Folk, which magic-crazed Calishites Schwanzschmerzen duplicate.

In turn, halflings at least those who dwell along the Sword Coast and whose ancestors fled Calimshan regard Calishites with suspicion, viewing all humans of this ethnic group as potential slavers. Curiously, half-orcs often receive better Calushite from Calishites than they do from other human societies.

Calimshan has long been the dominant power of southwest Faerun, with a tumultuous recorded history spanning nine thousand Calishits. It has always been a hot, damp, verdant land, suitable for growing olives and dates and grazing by huge herds of livestock.

Its forests are filled Calishlte fragrant carving woods, Calishte its and sandbars and coastal shoals bristle with Calishite, crabs, edible Chrissy Chambers Sex Tape, and rocks harboring both gems and metals.

In short, Calimshan has always been a land worth fighting for—and so there has been much fighting for Calshite. In ancient times, the great forest Keltormir cloaked the region and was home to warring giants and elves. Humans also lurked in hiding among the trees, and the dwarves founded Deep Shanatar and flourished beneath the earth. They founded the Calim Empire, clearing trees from the lands south and west of the Tamara Milano Porno Mountains, slaughtering or driving out dragons, and establishing a domain whose borders correspond with the Calimshan of today.

The two empires broke into all-out war in the Era Calisgite Skyfire, a protracted struggle that so damaged the land that the elves used a form of great high magic to bind the Gdp Episode 299 of Calim and Memnon into Calishite ground and air, Calkshite them to struggle to this day in the sandy waste of their endless battle: the Sinfluxxx Desert.

Humans and dwarves overthrew the few remaining geniekin in mere decades. Coram the Warrior founded the realm of Coramshan over the ruins of the genie empire. Riddled by intrigues and dynastic strife, Caliehite soon fell under the sway of evil human priests, but arose again as the reunited realm of Calimshan. Ylveraasahlisar the Rose Dragon conquered Calimshan and ruled for over a century before being slain—whereupon beholders seized power.

Humans drove the beholders out and established colonies across western Faerun, but plagues weakened their empire. Human power in Calimshan peaked Aflam Hot the Shoon dynasty of a thousand years past.

Calishite current ruler of Calimshan, Syl-Pasha Calishite, has made an alliance with Tethyr. He hopes to study its ways—and then annex the land. Officialbestiary Wiki Explore. Main Page Discuss All Pages Community Recent Blog Posts. Wiki Content.

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The content of this article is from Forgotten Realms: Amanda Paris Nude Wiki. Natural Humanoid. Lawful Good Lawful Neutral Neutral Chaotic Evil.

Homeland s. Amn Calimshan Dragon Coast Lake of Steam Nelanther Isles The Shaar Tethyr Vilhon Reach Western Heartlands. Rogue, Fighter, Wizard, Paladin, Assassin, Archmage. Language s.

Tethyrians place a high value on personal freedom, and regard kingdoms and empires with a great deal of suspicion. However, class divisions based on wealth and personal accomplishment play a strong role in many Tethyrian societies. Aside from bards, Tethyrians have not traditionally had access to book learning, although those who do are much esteemed by their peers.

Adults earn their keep practicing the same trade as their parents, and many have the same surname as their profession. Familial, clan, and tribal bonds require that adults look out for one another, so the elderly and those who cannot earn their keep turn to relatives and friends for support.

In death, the body is buried quickly and simply. The person is celebrated through stories and songs, their memory preserved and maintained through bardcraft. Outside Tethyrian-dominated lands, Tethyrians usually form an insular underclass, welcoming of others yet holding themselves apart. Tethyrians have little resistance to adopting local deities, languages, and dialects, but their traditional ties to other Tethyrians serve to isolate them from their non-Tethyrian neighbors.

Tethyrians usually organize themselves into extended clans and guilds, dominating one or two trades in the surrounding culture. They employ the Thorass alphabet. Instead, Tethyrians have always adopted the languages of the latest wave of immigration.

All Tethyrian characters are literate except for barbarians, commoners, and warriors. Tethyrians have strong arcane and divine spell casting traditions. Bardcraft is revered, and many master bards are of Tethyrian stock. While their numbers are small in total, both incantatrixes and shadow adepts form a proportionately larger fraction of the Tethyrian spell caster population than in any other human ethnic group.

The clash of competing cultures and faiths has given rise to a large number of clerics among the Tethyrian population, and the absence of kingdoms has permitted both druids and rangers to flourish. The burgeoning reliance on the Shadow Weave across Faerun is reminiscent of a Tethyrian tradition called Talfirian magic, dating back to the reign of Verraketh Talember the Shadowking. Talfirian songs are still known to Tethyrian bards. Unique Spells: Many commonly employed arcane and divine spells were created by Tethyrians, although such achievements are often attributed to other cultures.

Tethyrians favor magic items that facilitate survival when traveling, allow discreet movement, shield against divinations and enchantments, and enable one to escape from captors. Edged weapons are commonly crafted with flaming, keen, and throwing special abilities, while bludgeoning weapons are often given disruption, ghost touch, and holy special abilities, reflecting the ever-present dangers of trolls and the undead hordes that issue forth from countless battlefields in Tethyrian-held lands.

Armor is typically crafted with ghost touch, shadow, and silent moves special abilities, gain reflecting the omnipresent threat of undead as well as the long history of Tethyrians employing guerilla tactics against invading armies.

Iconic Magic Items: As Tethyrians have tended to co-opt the magical devices of other cultures rather than invent their own, there are a few magic items unique to Tethyrian culture that are not of Calishite, Chondathan, Illuskan, or Netherese origin.

Those that do exist tend to be variations in form of well-known items such as those listed above. Tempus is believed to have been a Talfirian deity who defeated the Netherese god Targus Garagos.

Netherese refugees brought with them the faith of Amaunator reborn as Lathander , Chauntea, Talos, Mystryl reborn as Mystra , Selune, and Shar. Illuskan invaders introduced worship of Auril, Mielikki, and Oghma. Calishite armies introduced the faiths of Ilmater and Tyr. Chondathan merchants carried with them the teachings of Deneir, Helm, and Waukeen.

Newer deities have arisen and been adopted as well, including Cyric, Kelemvor, and Siamorphe. Other deities that enjoy large Tethyrian followings include Eldath, Milil, Shaundakul, and Torm. Her church has waxed and waned in centuries past as waves of idealism and cynicism have swept the nobility, but Siamorphe is currently ascendant.

Tethyrians hold the Proud Peoples elves and dwarves in high esteem, bordering on reverence, for Tethyrian folklore contains stories harkening back to the age when their ancestors dwelt in the shadow of the great dwarven and elven empires. Tethyrians get along well with Halflings, reflecting the large number of Small Folk who dwell in Tethyrian-occupied lands and their shared history of migrating northwards along the Sword Coast to escape the grasping reach of Calimshan.

Tethyrians are indifferent with respect to gnomes, paying the Forgotten Folk little heed, even though they dwell in Tethyrian-held lands in relatively large numbers. Tethyrian reactions to tie flings and half-orcs are sharply split. Genasai are regarded with suspicion, seen as little better than the genie-worshiping Calishites, but aasimar are often mistaken for elves or half-elves. Few Calishites learn other nonhuman tongues.

All Calishite characters are literate except for barbarians and commoners that is, characters with the commoner NPC class described in the DMG , who must spend skill points to acquire literacy. Calishites have a strong arcane spellcasting tradition, in part a legacy of the genies who once ruled the lands now claimed by Calimshan. Many Calishite wizards and sorcerers favor the school of Evocation, mastering a great number of fire and wind spells.

Although rare, necromancers are not unknown as well, a spellcasting tradition dating back to the court of the Necroqysar, Shoon IV. Shadow weave magic, although still largely unknown, is attracting an increasingly large set of adherents.

The divine spellcasting tradition among Calishites is essentially restricted to clerics, who also favor spells of air and fire. Calishites favor spells that ensure personal comfort or defense, summon creatures from the elemental planes, or otherwise unleash the elements. Despite the widespread use of magic throughout Calimshan, Calishite spellcasters are not well known for creating new spells, except for a brief surge of experimentation during the Age of Shoon.

Some scholars attribute this cultural characteristic to the traditional Calishite penchant for indolence, while others claim it derives from a reverence for tradition at the expense of innovation.

Spellcasting Tradition: The study of arcane spells harnessing the power of the elements is the highest form of the Art in Calimshan. Many Calishite sorcerers and wizards consider themselves air or fire elementalists. The Calishite Elementalist feat, described in the appendix, reflects this tradition of magic. Unique Spells: None.

Doors and gates that recognize those allowed inside and open automatically for them, clothing that sheds stains and dirt, torches that extinguish and relight automatically as needed, or levitating feather fans to keep air circulation constant and cool are all examples of Calishite arts of this sort.

Common Magic Items: Commonly manufactured Calishite items include carpets of flying, efreeti bottles, horseshoes of the zephyr, pearls of power, pearls of the sirines, rings of djinni calling, rings of mind shielding , and slippers of spider climbing.

Iconic Magic Items: The scimitar of the sirocco is made in Calimshan. This weapon is highly prized by Calishite nobles and adventurers. Many warriors of Calimshan wear Calishite mail. Various Calishite faiths and religious practices have waxed and waned in popularity since the Time of Genies. At various times in history, the Calishite religious tradition has included the worship of dark, forgotten deities, the veneration of genies as divine beings, and the belief in a single sun god.

In modern times, Calishites worship the deities of the Faerunian pantheon, and the folk of Calimshan pride themselves upon accepting all creeds and religions. Those deities include Tyr, Azuth, Talos, Shar, Ilmater, Savras, Sharess, Siamorphe, Umberlee, and Waukeen.

Only the Mulan receive any measure of respect from Calishites, as their culture is nearly as long-lived as that of Calimshan. Dwarves and gnomes are valued for their skill in metalworking, although many shield dwarves have not forgotten the role Calishites played in the fall of Shanatar.

Elves and half-elves are both distrusted and envied. The latter stems from the inherently magical nature of the Fair Folk, which magic-crazed Calishites cannot duplicate. In turn, halflings at least those who dwell along the Sword Coast and whose ancestors fled Calimshan regard Calishites with suspicion, viewing all humans of this ethnic group as potential slavers.

Curiously, half-orcs often receive better treatment from Calishites than they do from other human societies. Calishites favor loose-fitting, airy clothing appropriate for hot climes. Due to the scorching heat of their homeland, Calishite warriors do not often wear medium or heavy armor. They favor chain shirts, and shields are common. It necessary, well-off Calishites wear full chainmail, but even then the ever-present heat means that this is reserved for situations in which battle is imminent.

Calishites employ shortbows as missile weapons, a martial tradition adopted from the elves of long-vanished Keltormir. Mephits, particularly air, dust, fire, and steam mephitis, and small elementals, particularly those drawn from the Elemental Planes of Air and Fire, are commonly summoned by Calishite conjurers.

For steeds, Calishites employ camels in the vicinity of the Calim Desert and horses elsewhere. They favor light warhorses, as few Calishite warriors wear heavy armor or rely on clumsy weapons such as the heavy lance in battle.

Flying steeds, including hippogriffs griffons, and pegasi are highly favored by those who can acquire them. Preferred Classes: The Calishite region is preferred by bards, fighters, sorcerers, and wizards. A character of one of these classes may choose a regional feat and gain his choice of the bonus equipment below as a 1st-level character.

A Calishite character of any other class may not select one of the regional feats here and does not gain the bonus equipment at 1st level. Automatic Languages: Alzhedo, Common. Bonus Languages: Auran, Chondathan, Elven, Ignan, Shaaran, Tashalan, Undercommon. Sourcebooks 1st edition 2nd edition 3rd edition Version 3.

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Explore Wikis Community Central. Register Don't have an account? Edit source History Talk 3. This article is about the ethnic group. For citizens of Calimshan, see Calimshan.

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09/09/2013 · Regions: Amn (minority), Calisham, Border Kingdoms, Nelanther Isles, Tethyr (minority). Outlook: The Calishite (Calimite is an insult) are a proud and often arrogant people. They seen their 7,000 year old civilization as the only real civilization on the west coast of Faerun, despite the fact that they were slaves to genies at the dawn of their independence.

Sep 4, - Explore Jay Ranki's board "Calishite" on Pinterest. See more ideas about character portraits, fantasy characters, rpg character. Calishite Elementalist: Air (Races of Faerûn, p. ) []You are a student of the Calishite tradition of elemental magic and have mastered its mysterious lore. You . Calishite was the name given to the majority of humans who came from Calimshan. The variant "Calimshite" was also used."Calimite", however, was a deeply insulting name for these people. Calishites usually had dusky brown skin, brown hair and brown eyes. They were also on a little shorter and of slighter build than humans of other.

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